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PHURIPHAN YINDEETEEP, (BCA-VEED)

(HE/HIM) 3D MODELLER FOR GAMES

PHURIPHAN SAYS

“Videogames have been a passion of mine throughout my life, but the idea of getting into the games industry only hit me after high school, when a certain videogame had a profound impact on me.

I'm proficient in mainly MAYA, Substance 3D Painter, Unreal Engine, ZBrush, and Photoshop, but I'm eager to get the industry experience to improve and broaden my skillset further. There's countless in-house game engines and other industry software that I haven't discovered yet, that I want to learn about.

I understand how important it is to produce art that immerses players into all sorts of worlds. Hopefully one day, I get the opportunities as a dedicated 3D Hard Surface Prop Artist, to work within the companies that made the games that have affected me the most. That's the dream.”

 

PORTFOLIO - PROCESS TIME LAPSES & TURN TABLES

PORTFOLIO - IMAGES

SHINEI NOUZEN - UNDERTAKER M4A1 JUGGERNAUGHT FROM “86” HIGH POLY ARNOLD RENDERS

SHINEI NOUZEN - UNDERTAKER M4A1 JUGGERNAUGHT FROM “86” IN SUBSTANCE

SHINEI NOUZEN - UNDERTAKER M4A1 JUGGERNAUGHT FROM “86” IN UE5

“I wasn't exactly clear at first with what I wanted work with in games, but I discovered overtime, that bringing concepts into life with 3D was my key interest. I'll never forget the supportive atmosphere, and the feedback from my fellow peers and industry professionals. Going down this pathway was one of the greatest decisions I've done. If you have a passion for film and/or games, this is the place to be.”

— Phuriphan Yindeeteep

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