THOMAS ROBINSON, (BCA-VEED)

3D MODELLER / HARD SURFACE

THOMAS SAYS

“Hi! I'm a 3D artist with a love for modelling and texturing assets for both film and game production. Mainly working in MAYA, Blender, Unreal Engine, Substance Painter & Designer, I love the challenge that comes with learning new software & techniques in the world of 3D. As I move closer to honours, I look forward to expanding my current skills and developing workflows that will assist me in the future.”

 

“From first year up to now, I've found my time in the BCA (VEED) challenging. But with that challenge, came an extreme improvement in my skill level. I look back at my first year work and have only positive things to say in regard to the skills taught to students across those 3 years. I've fallen more and more in love with the world of 3D and art creation in general. Seeing students fall down and pick themselves back up, has made me feel less alone when I hit my own roadblocks in either personal or academic work. I look forward to seeing where both the students and the degree goes in the future.”

— Thomas Robinson

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